This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
该脚本可以轻松收集场景中的所有的VRay的材质,并允许您轻松地改变他们的细分参数。 This script collects all the Vray materials of the scene and allows you to easily change theirs subdivisions parameters. Only tested with max 2015 Any feedback is highly appreciated
用来一键创建。This one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.
超级螺旋,示例的是螺旋风管,螺纹,金属软管,环形坡道等的制作方式,可以支持自定义形状。Example usage would be spiral ductwork, screw threads, flexible metal tubes, circular ramps etc. No smoothing groups are assigned, for smooth look either use Smooth modifier or add points to the spline profile.
矩阵六边形,可以调整长、宽、和每一片大小半径,可以使用贴图来控制每一片的大小。还可以制作动画效果。Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.
I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script. It will add an animation to ALL selected objects, rotating in sequence one at a time. Now you can skip the animation range creating stage and skip right to skinning. Yay!
Simulation Wind in MultiScatter.使用MultiScatter模拟风吹草动的效果。首先,你的MAX中要安装有MultiScatter插件,然后,通过本工具,拾取你的草物体,即可让它摇摆起来。
this script lets you align an object to the sliceplane of an object with slice modifier.
创建各种样式的箭头。Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.
这个工具用来合并VR的光子图,如果同一场景有多角度相机渲染,或是动画渲染的话,合并光子图就比较重要。可以把多个不同角度的光子图合并成一个总文件。 This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0. The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.
这是一个简单又强大的工具,只需点击一下就可以烘焙出整个场景动画。 这个脚本可以轻松的bake完成一个复杂场景的动画,包括各种对象,控制器和角色动画,并可以设置它输出到你最喜欢的游戏引擎里。This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine. It works on any kind of object with any kind of animation controller!
本工具是用来生成顶点贴图用的,Vertex color,以用来增强模型的立体感。比如树木,山体等细节较多的表面。 Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
这个插件用来控制线框色的变化,直接点击:选中的物体,线框色随机变化; 按SHIFT键点击:选中的物体,线框色统一; 按ALT键点击:再放开键盘,然后再去选择一个物体,可以选择同线框色的全部物体;
非常方便的渲染助手,用来进行批量的MAX文件渲染,不是批量相机渲染。是多文件渲染。 render multiple max files very easy with this script.
新螺旋线,它不像默认的普通螺旋线,它默认只有4个顶点,方便曲线调节,如果有需要,也可以调节参数,生成更多的顶点。 如下图对比,左边是默认的MAX螺旋线,右边是新螺旋线。 Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.
这个工具可以为POLY的物体元素,随机指定不同的材质ID。this script sets random material IDs to poly elements
In short, this is a projection mapping tool. 分块渲染工具。This script allows you to breathe some life into your scene without a lengthy rendering process. Divide your scene into groups of objects and then use the script to batch render them and automatically apply camera projection mapping onto the original geometry (or 2D sprites).
用一个物体,影响周边一群物体,常规的是点线面的软选择,这个功能是物体的软选择。Object Soft Selection Script is used to transform objects with soft selection based on user defined curves.