SplineSurface is a small tool that creates a quad surface based on 4 spline shapes. Usage Pick up your 4 splines, set the number of subdivisions and click on Build Surface. You can reverse the order of each shape with the "R" button. Version Requirement: 2010 - 2016
本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
用于快速炸开选定的样条曲线,将线条元素炸分为单独的对象。A small tool for quickly exploding all selected splines and shapes elements into separate objects. Support for turning on and off Undo for speeding up the process.
类似MAYA的相机图片设置,可以直接将图片贴在相机范围内,并且渲染出来,方便做实景合成。Maya-style image plane.
Additional Info: Just select 1 object and animate it, after that click "start buttonn" and you will get unimated growth spline Version Requirement: max7
本工具对普通用户没有意义,只针对开发者进行脚本加密测试和代码研究之用,代码开发者可见。虽然已经有很多的MAXScript加密器...这个做到支持多个文件...试试吧...
这是个贴图工具,主要是用来添加 falloff 贴图里面的节点,节点数越多越密集,生成的半调条纹越细,还可以设置旋转角度等 - create gradient ramp which goes from thin lines to thick so that it can be mapped for example to a falloff map (Shadow/Light falloff pictured).
本工具对于普通用户没有什么意义,供开发者用。本工具用来生成宏脚本,比如,将你的.MS或.MSE文件,生成一个宏执行。Most MAXScripts are available in .ms format and if there is a .mcr file included, it often requires rigid path structure to work. This little script creates macroscripts to run .ms or .mse files, the files themselves can be placed basically anywhere and you can define how they show in the interface.
With this tool you can blend round corners and existing bump map of Vray material
多相机管理器,用于批量相机渲染。There are quite a few fly-through camera management tools out there, but i needed something that could automatically change the time output range, sun, output file name, etc.
This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).