【简介】:
这是一个强大的工具,主要针对对象动画,控制器动画和角色动画。
只需点击一下就可以烘焙出整个场景动画。
这个脚本可以轻松的bake完成一个复杂场景的动画,包括各种对象,控制器、和角色动画,并可以设置它输出到你最喜欢的游戏引擎里。
A POWERFUL TIME-SAVER TOOL TO BAKE THE ANIMATION OF YOUR ENTIRE SCENE WITH JUST ONE CLICK.
This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine.
它可以针对任何对象物体和任何类型的动画控制器!
从简单的动画对象到复杂的动画场景与层次和深层次的脚本驱动。
从简单的骨绑定的人物到极其复杂的双足骨骼IK骨骼链混合绑定和驱动程序控制器。
It works on any kind of object with any kind of animation controller!
From simple animated objects to complex animated scenes with deep level of hierarchies and script-driven.
From simple bone-rigged characters to extremely complex rigs mixing a Biped skeleton with IK-driven bone chains and procedural controllers.
【支持对像】:
支持所有对象和动画,包括几何对象、帮助物体,二维图形,骨胳(FK,IK,Spline Ik)/双足
程序动画,链接约束,路径约束,注视约束,脚本控制器,连接参数,IK控制器,等。
提供选项,可以只影响选定对象或是场景中的所有对象。
智能删除(可选)烘焙之后的没用的东西。
All kind of objects and animation that require baking are supported:
Geometry objects, helpers and shapes / Bones (FK, IK, Spline Ik) / Biped
Bakes Procedural animation, Link Constraint, Path Constraint, LookAt Constraint, Script Controller, Wired Parameters, IK controllers, etc.
Option to affect only selected objects or all objects in scene.
Smart removing of unnecessary helpers after baking (optional).
【使用方法】:
只需要设置几个简单的参数,或直接使用默认设置,点击 'BAKE ANIMATION' 即可。
操作过程可能需要很少的一秒到几分钟,取决于操作对象的数量和处理帧的数量。
USAGE
Adjust the few optional settings (or leave the default ones) and hit 'BAKE ANIMATION'.
The operation can take from less than a second to several minutes, depending on the amount of objects to process and the number of frames.
【另外】:
这是一个自由开放的脚本。您可以免费使用它作为是,如果你喜欢。我会不定期提供支持。
希望你像我觉得它很有用,省时省力。干杯!
Note:
This is a free and open script. You may use it as is or modify it as you like. I will not provide support regularly.
Hope you find it as useful and time-saving as I do. Cheers!
【版本要求】:2010及以上
Version Requirement:
3dsmax 2011 and up