small tool which creates cross-section splines of one or several objects in the scene.
超级齿轮创建筑工具,所有参数可调。Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.
圆形化poly物体 - Edge Loop Regularizer EditPoly,选择点、线、面之后,进行LOOP循环,然后把一整列的点、线、面进行圆化处理。
这是个将VR片灯光转为物体的工具,Simple tool that allows to convert vray lights (plane and sphere types) to plane or sphere geometry.
雕刻修复是3ds Max的工具,允许你雕刻任何对象,使用缓存修饰符。点缓存修饰符允许你存储修饰符和对象动画一个磁盘文件,记录顶点位置的变化。如果你使用的是一个进口点缓存修饰符在一个模型来播放的动画,你需要雕刻,雕刻修复是一种直观、易于使用的工具,将会节省你的时间。
这个小工具,可以把材质编辑器的预览图,换成自定义的样子。This script will help you with setting and resetting custom sample objects in slate and basic material editor.
你想渲染一亿乘一亿的图吗?突破vray只能渲染3万以内像素突破的限制,分块渲染。理论上分成足够多的块就会渲出无限大的图片,只要你的电脑能打得开~自动分割,自动渲染,渲出来的图以图片序列形式保存,自定义横竖分块数,任意补选某块。
A WIP curve-controlled scripted sweep modifier. Both the Interpolation and Profile animation rollout UI items are not to be used yet and mostly work as placeholders for future options. But first I would like to solve the garbage collect issues that can result in system exception and max crash in the long run. Now it's more of a proof of concept than anything else.