用来一键创建。This one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.
超级螺旋,示例的是螺旋风管,螺纹,金属软管,环形坡道等的制作方式,可以支持自定义形状。Example usage would be spiral ductwork, screw threads, flexible metal tubes, circular ramps etc. No smoothing groups are assigned, for smooth look either use Smooth modifier or add points to the spline profile.
矩阵六边形,可以调整长、宽、和每一片大小半径,可以使用贴图来控制每一片的大小。还可以制作动画效果。Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.
I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script. It will add an animation to ALL selected objects, rotating in sequence one at a time. Now you can skip the animation range creating stage and skip right to skinning. Yay!
Simulation Wind in MultiScatter.使用MultiScatter模拟风吹草动的效果。首先,你的MAX中要安装有MultiScatter插件,然后,通过本工具,拾取你的草物体,即可让它摇摆起来。
创建各种样式的箭头。Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.
本工具是用来生成顶点贴图用的,Vertex color,以用来增强模型的立体感。比如树木,山体等细节较多的表面。 Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
新螺旋线,它不像默认的普通螺旋线,它默认只有4个顶点,方便曲线调节,如果有需要,也可以调节参数,生成更多的顶点。 如下图对比,左边是默认的MAX螺旋线,右边是新螺旋线。 Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.
这个工具可以为POLY的物体元素,随机指定不同的材质ID。this script sets random material IDs to poly elements
用一个物体,影响周边一群物体,常规的是点线面的软选择,这个功能是物体的软选择。Object Soft Selection Script is used to transform objects with soft selection based on user defined curves.
用于快速炸开选定的样条曲线,将线条元素炸分为单独的对象。A small tool for quickly exploding all selected splines and shapes elements into separate objects. Support for turning on and off Undo for speeding up the process.
超级齿轮创建筑工具,所有参数可调。Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.
圆形化poly物体 - Edge Loop Regularizer EditPoly,选择点、线、面之后,进行LOOP循环,然后把一整列的点、线、面进行圆化处理。