将POLY多边形,按材质ID分离炸开
Detach Polygons based on its Material ID
【功能说明】:
Object Name: 按物体名字创建物体序列名
Numbered:按数字序列命名,比如 0,1,2,3 ...
Use Prefix: 勾选后,可以自定义前缀
Bitmap Name:按材质贴图的名字
如果没有设置贴图,会使用材质名
如果连材质名也没有,就使用物体名
Material Name:使用材质名
如果没有赋予材质,就使用物体名
Propagate Materials:保留材质
Delete Original: 删除原物体
Random Wire Colors: 随机线框颜色
Max IDs: 最大ID99个
Additional Info:
works on a selection of objects
options to automatically name detached objects
material propagation
this will assign a corresponding material by id to the detached object
Usage:
select any number of objects
set the desired paramteters
optional: if you know the maximun number of ids the object has, set the Max IDs to help speed up detachment.
press detach
Internal Operations
Procedure:
object[s] is/are copied
then collapsed to an editable poly
faces are finally detached by material ID
Naming:
Numbered:will creae numbered names,e.g. 0,1,2,3
preferable to use with the Prefix option checked
Bitmap Name
if not diffuse bitmap found, it will use the material name
if no material applied, it will use the object's name
Material Name
if no material applied, it will use the object's name
Object Name
will create a unique name based on the object's name
Version Requirement: 3ds Max 9