关于“ UE ” 的搜索结果有
2页,共有
16 个结果
筛选工具
A WIP curve-controlled scripted sweep modifier. Both the Interpolation and Profile animation rollout UI items are not to be used yet and mostly work as placeholders for future options. But first I would like to solve the garbage collect issues that can result in system exception and max crash in the long run. Now it's more of a proof of concept than anything else.
VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!
This script is very useful to render many views from a single model or scene when you have already placed still cameras.
It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.
Then you just need to render the new camera to a sequence of images.
I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script.
It will add an animation to ALL selected objects, rotating in sequence one at a time.
Now you can skip the animation range creating stage and skip right to skinning. Yay!
克隆对齐到面,将选择的物体,复制,并对齐到选择的面上。可以用来做铠甲金属,纽扣摆放,或者异形建筑表面物体分布。This simple tool will helps when you need to distribute any "source" object on "target" object selected faces.
Requested on this thread by ice-boy.
This tool will add functionality to the grid helper to mimic working pivot.
But there is more option which WP not have ...本工具,用来拾取任意物体的表面,定位新的世界坐标网格,方便建模和物体摆放
this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision.