关于“ animation ” 的搜索结果有 2页,共有 15 个结果
软件:
3DMAXMayaPhotoshopSketchUpC4DBodyPaint3DUnity3DCAD其他软件
功能:
InitialSettings 初始设置StoryBoard 故事板Layout 布局Design 设计Modeling 模型Shader/Textures 材质纹理Camera 相机SetDressing 布景Light 灯光Rigging 绑定Animation 动画CFX 角色特效VFX 特效FinalSetting 最终设置与优化Render/Output 渲染输出Cut 剪辑Compositing 合成AuxiliaryFunctions 辅助功能Other 其它
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筛选工具
A WIP curve-controlled scripted sweep modifier. Both the Interpolation and Profile animation rollout UI items are not to be used yet and mostly work as placeholders for future options. But first I would like to solve the garbage collect issues that can result in system exception and max crash in the long run. Now it's more of a proof of concept than anything else.
Tools 3DMAX 2016-09-20 16:22:04
This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).
Edit 3DMAX 2016-09-23 16:23:11
这是一个简单又强大的工具,只需点击一下就可以烘焙出整个场景动画。 这个脚本可以轻松的bake完成一个复杂场景的动画,包括各种对象,控制器和角色动画,并可以设置它输出到你最喜欢的游戏引擎里。This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine. It works on any kind of object with any kind of animation controller!
Edit 3DMAX 2021-03-09 16:38:19
反转时间帧 Reverse Time,将物体的动画时间帖,反转过来。
Edit 3DMAX 2021-03-09 17:02:21
I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script. It will add an animation to ALL selected objects, rotating in sequence one at a time. Now you can skip the animation range creating stage and skip right to skinning. Yay!
Edit 3DMAX 2016-09-30 14:51:21
矩阵六边形 - HexagonGrid
可试用 打赏 ¥0.20
矩阵六边形,可以调整长、宽、和每一片大小半径,可以使用贴图来控制每一片的大小。还可以制作动画效果。Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.
Edit 3DMAX 2016-10-09 23:16:00
This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
Edit 3DMAX 2016-10-08 16:08:45
车轮旋转动画制作,适用于关键帧动画和路径约束对象。 不需要使用帮助hepler物体。 插件用来计算物体的方向和旋转。Works both with keyframe animation and path-constrained objects. Doesn't need helper objects. Both the direction and rotation of the object is calculated.
Edit 3DMAX 2016-10-31 10:26:09
车轮绑定,车轮动画 - car wheel
可试用 打赏 ¥0.10
这个工具可以根据车轮直径大小,和汽车移动的位置距离,计算出车轮转动的速度,快速实现车轮的邦定和动画制作。虽然很简单,但是很实用,很快速,很方便。this script animates wheels for cars running along spline. it creates keys for wheels rotations and front wheels steering. probably not perfect but quick.
Edit 3DMAX 2017-03-01 14:13:21
将物体的移动,旋转,缩放动画,拷贝到另一个物体上去。 This script copies the animation of the move, rotate and scale from one object to another.
Edit 3DMAX 2016-10-25 20:43:55