该工具用来把顶点位置的XYZ,转换成顶点色的RGB。 This script can convert vertex position XYZ to vertexcolor RGB. useful with 3d texture map UV or some.
快速调整图像大小,重新缩放图像。Simple and fun script that allows quickly of resize any image.
该脚本可以轻松收集场景中的所有的VRay的材质,并允许您轻松地改变他们的细分参数。 This script collects all the Vray materials of the scene and allows you to easily change theirs subdivisions parameters. Only tested with max 2015 Any feedback is highly appreciated
本工具是用来生成顶点贴图用的,Vertex color,以用来增强模型的立体感。比如树木,山体等细节较多的表面。 Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
这个插件用来控制线框色的变化,直接点击:选中的物体,线框色随机变化; 按SHIFT键点击:选中的物体,线框色统一; 按ALT键点击:再放开键盘,然后再去选择一个物体,可以选择同线框色的全部物体;
这个工具可以为POLY的物体元素,随机指定不同的材质ID。this script sets random material IDs to poly elements
本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
这是个贴图工具,主要是用来添加 falloff 贴图里面的节点,节点数越多越密集,生成的半调条纹越细,还可以设置旋转角度等 - create gradient ramp which goes from thin lines to thick so that it can be mapped for example to a falloff map (Shadow/Light falloff pictured).
这个小工具,可以把材质编辑器的预览图,换成自定义的样子。This script will help you with setting and resetting custom sample objects in slate and basic material editor.