批量保存所选的 OBJ 文件为 MAX 文件,支持文件夹,包含子文件夹也将被加载,选择文件夹中的所有OBJ文件。如果文件夹有子文件夹,脚本会问你是否加载子文件夹中的 OBJ 文件。 Batch save selected obj files to max files.
A simple script that is pretty similar to max's own "Save active perspective view" and "Restore active perspective view" functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click the image button to restore it.
This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script. It will add an animation to ALL selected objects, rotating in sequence one at a time. Now you can skip the animation range creating stage and skip right to skinning. Yay!
Simulation Wind in MultiScatter.使用MultiScatter模拟风吹草动的效果。首先,你的MAX中要安装有MultiScatter插件,然后,通过本工具,拾取你的草物体,即可让它摇摆起来。
this script lets you align an object to the sliceplane of an object with slice modifier.
这个工具用来合并VR的光子图,如果同一场景有多角度相机渲染,或是动画渲染的话,合并光子图就比较重要。可以把多个不同角度的光子图合并成一个总文件。 This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0. The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.
SplineSurface is a small tool that creates a quad surface based on 4 spline shapes. Usage Pick up your 4 splines, set the number of subdivisions and click on Build Surface. You can reverse the order of each shape with the "R" button. Version Requirement: 2010 - 2016
Additional Info: Just select 1 object and animate it, after that click "start buttonn" and you will get unimated growth spline Version Requirement: max7
With this tool you can blend round corners and existing bump map of Vray material
This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).
圆形化poly物体 - Edge Loop Regularizer EditPoly,选择点、线、面之后,进行LOOP循环,然后把一整列的点、线、面进行圆化处理。
这是个将VR片灯光转为物体的工具,Simple tool that allows to convert vray lights (plane and sphere types) to plane or sphere geometry.
雕刻修复是3ds Max的工具,允许你雕刻任何对象,使用缓存修饰符。点缓存修饰符允许你存储修饰符和对象动画一个磁盘文件,记录顶点位置的变化。如果你使用的是一个进口点缓存修饰符在一个模型来播放的动画,你需要雕刻,雕刻修复是一种直观、易于使用的工具,将会节省你的时间。