本插件用于大型城市模型处理,自动分割成指定尺寸大小的模块(LOD),每个LOD自动建立一个max层,并且每个分割的单元都是独立的材质,便于管理和独立修改。其效率极高,是做城市虚拟和动画的有利工具。因为模型LOD处理中模型减面工序,大家都有各自的方法,所有没添加这项代码。如果有好的,独特的减面方法,也可以联系我,给你定制。联系:QQ:287483179,WX:s18015501953
矩阵六边形,可以调整长、宽、和每一片大小半径,可以使用贴图来控制每一片的大小。还可以制作动画效果。Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.
I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script. It will add an animation to ALL selected objects, rotating in sequence one at a time. Now you can skip the animation range creating stage and skip right to skinning. Yay!
Simulation Wind in MultiScatter.使用MultiScatter模拟风吹草动的效果。首先,你的MAX中要安装有MultiScatter插件,然后,通过本工具,拾取你的草物体,即可让它摇摆起来。
这是一个简单又强大的工具,只需点击一下就可以烘焙出整个场景动画。 这个脚本可以轻松的bake完成一个复杂场景的动画,包括各种对象,控制器和角色动画,并可以设置它输出到你最喜欢的游戏引擎里。This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine. It works on any kind of object with any kind of animation controller!
用一个物体,影响周边一群物体,常规的是点线面的软选择,这个功能是物体的软选择。Object Soft Selection Script is used to transform objects with soft selection based on user defined curves.
Additional Info: Just select 1 object and animate it, after that click "start buttonn" and you will get unimated growth spline Version Requirement: max7


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