his script copies the animation of the move, rotate and scale from one object to another. Script Installed in category: "GregoryMaxScript"
这是个很棒的表面附着工具,将物体附着到斜面,坡面上。比如,将人、车、树等物体,对齐摆到路上坡上,带有动画。 Attach To Surface
基于3ds max的biped灵活快速地生成骨骼骨架。Very flexible and fast script to generate a bone based skeleton over the 3ds max's biped. This script creates an entire rig from Bip character. If you don't have time to create all roll bones, and repeat all the same on the mirrored side, just create Bip and set up it's proportions, run the script and magically you will have a brand new rig.
这是个简单的点缓存转换工具,可以快速的把你的动画转成点缓存保存下来,目的是为了把修改器去掉,只有一个Ponint Cache命令,方便保存、调用动画。 A very simple tool that records Point Cache file for a selection of objects in specific folder .
车轮旋转动画制作,适用于关键帧动画和路径约束对象。 不需要使用帮助hepler物体。 插件用来计算物体的方向和旋转。Works both with keyframe animation and path-constrained objects. Doesn't need helper objects. Both the direction and rotation of the object is calculated.
将物体的移动,旋转,缩放动画,拷贝到另一个物体上去。 This script copies the animation of the move, rotate and scale from one object to another.
这是一个二给图形线条的创建,方便用来制作皮带轮子图形,以及辅助动画。创建的线条,可以直接打可渲染显示,制作滑轮履带的路径动画。 Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.
This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.