Rigid Animation to Skinned Mesh

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原作者:Francis Bouthillier,由 Edit发布
3DMAX
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This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.

Additional Info: 

This script have only been tested on 3DS Max 2015

This script do not support undo operation, but work on a duplicated version of the original selected objects

Version Requirement: 3DS Max 2015


简介

This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.

发布时间: 2016-10-08 16:08:45

最后更新日期: 2016-10-08 16:08:45

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