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这是个将VR片灯光转为物体的工具,Simple tool that allows to convert vray lights (plane and sphere types) to plane or sphere geometry.
本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!
This script is very useful to render many views from a single model or scene when you have already placed still cameras.
It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.
Then you just need to render the new camera to a sequence of images.
用来一键创建。This one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.
这是一个二给图形线条的创建,方便用来制作皮带轮子图形,以及辅助动画。创建的线条,可以直接打可渲染显示,制作滑轮履带的路径动画。
Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.
用来一键创建斐波纳契球体模型。Simple fibonacci sphere primitive (poles are not capped).
A simple script that is pretty similar to max's own "Save active perspective view" and "Restore active perspective view" functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click the image button to restore it.
这是个简单的点缓存转换工具,可以快速的把你的动画转成点缓存保存下来,目的是为了把修改器去掉,只有一个Ponint Cache命令,方便保存、调用动画。
A very simple tool that records Point Cache file for a selection of objects in specific folder .