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A WIP curve-controlled scripted sweep modifier. Both the Interpolation and Profile animation rollout UI items are not to be used yet and mostly work as placeholders for future options. But first I would like to solve the garbage collect issues that can result in system exception and max crash in the long run. Now it's more of a proof of concept than anything else.
这个小工具,可以把材质编辑器的预览图,换成自定义的样子。This script will help you with setting and resetting custom sample objects in slate and basic material editor.
This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).
本工具对于普通用户没有什么意义,供开发者用。本工具用来生成宏脚本,比如,将你的.MS或.MSE文件,生成一个宏执行。Most MAXScripts are available in .ms format and if there is a .mcr file included, it often requires rigid path structure to work. This little script creates macroscripts to run .ms or .mse files, the files themselves can be placed basically anywhere and you can define how they show in the interface.
这个小脚本可以让你在max中生成平滑线框,这样你就可以渲染出来,或转化成线框模型。
This Little script lets you to create your objects Smooth wire in 3dsmax,so you can render.
这个工具用来生成模型的置换效果,可以将一个物体的形状,叠加到另一个物体上。类似包裹效果,但是,它不是基于黑白位图来生成置换,而是基于真实模型的形体来生成置换的。
pX 3D Displacer scripted plugin Utility.
Instead of using grayscale maps, this tool works doing directly modifications to an Editable_Poly vertexes using any geometric object as displacer effector.
本工具对普通用户没有意义,只针对开发者进行脚本加密测试和代码研究之用,代码开发者可见。虽然已经有很多的MAXScript加密器...这个做到支持多个文件...试试吧...
本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
这是一个简单又强大的工具,只需点击一下就可以烘焙出整个场景动画。
这个脚本可以轻松的bake完成一个复杂场景的动画,包括各种对象,控制器和角色动画,并可以设置它输出到你最喜欢的游戏引擎里。This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine.
It works on any kind of object with any kind of animation controller!