为 Unreal Engine 4(UE4) 导出 fbx 模型的 3dsMax 插件,二次开发新增几个实用功能
因vray4.0之后,不支持标准材质的自发光,特此写了一个可以互相转换vary灯光材质的脚本。用来快速将vray4.0之前的max场景快速转换到正确的灯光材质
this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision.
[DESCRIPTION] Lazy Caddy Controller V1.1 - Script to control the Caddy.
通过深度学习,我终于搞明白了MAX版本信息查看器。可以查看MAX文件的常规信息,场景信息,拓展信息,场景内所有模型,文件所使用到的插件信息,渲染信息等众多有用的信息。最大的特点是,可以独立运行,不用开MAX也可以查看任意MAX的信息。
打开下载的模型,发现材质球是透明的,渲染后物体也没有。检查显示参数什么的都没毛病。深入检查后发现问题的所在:vr汉化以及版本问题所致。