关于“ time ” 的搜索结果有 1页,共有 9 个结果
软件:
3DMAXMayaPhotoshopSketchUpC4DBodyPaint3DUnity3DCAD其他软件
功能:
InitialSettings 初始设置StoryBoard 故事板Layout 布局Design 设计Modeling 模型Shader/Textures 材质纹理Camera 相机SetDressing 布景Light 灯光Rigging 绑定Animation 动画CFX 角色特效VFX 特效FinalSetting 最终设置与优化Render/Output 渲染输出Cut 剪辑Compositing 合成AuxiliaryFunctions 辅助功能Other 其它
综合排序:
评分星级 发布时间 使用量 销售额 点赞数 收藏量
筛选工具
高级布尔工具,可以进行多物体、时实布尔运算,计算时会生成新的模型物体,不会改变原有物体。
浑浑噩噩 3DMAX 2020-08-28 16:11:20
This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).
Edit 3DMAX 2016-09-23 16:23:11
多相机管理器,用于批量相机渲染。There are quite a few fly-through camera management tools out there, but i needed something that could automatically change the time output range, sun, output file name, etc.
Edit 3DMAX 2016-09-23 17:00:36
反转时间帧 Reverse Time,将物体的动画时间帖,反转过来。
Edit 3DMAX 2021-03-09 17:02:21
I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script. It will add an animation to ALL selected objects, rotating in sequence one at a time. Now you can skip the animation range creating stage and skip right to skinning. Yay!
Edit 3DMAX 2016-09-30 14:51:21
基于3ds max的biped灵活快速地生成骨骼骨架。Very flexible and fast script to generate a bone based skeleton over the 3ds max's biped. This script creates an entire rig from Bip character. If you don't have time to create all roll bones, and repeat all the same on the mirrored side, just create Bip and set up it's proportions, run the script and magically you will have a brand new rig.
Edit 3DMAX 2016-11-01 16:02:04
您可以轻松地修改3DS Max中的帧速率,即开始和结束帧的时间。简单实用的小工具,希望你喜欢。You can easily modify the frame rate in 3DMax, the start and end frames of time.Simple and practical gadgets, hope you like。
Edit 3DMAX 2019-05-09 10:49:48
此脚本将合并同名材质的物体,将其转换为可编辑网格,优化几何体并将其重命名为其材质名。 如果您选择大量的对象(5k+),则可能需要一些时间。 将包含有材质信息的.3ds或其他格式导入/合并文件时,特别有用。MAX2012以上测试可用,按理MAX2010+即可用。This script condense objects with the same material, convert them into Editable Meshes, optimize the geometry and rename it as its material. If you select a large number of objects (+5k) it can take some time but it is crash-proof (so far).
Edit 3DMAX 2016-10-20 18:18:04
Vray代理时间移动装置
1356919932 3DMAX 2018-06-07 09:07:51