I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script.
It will add an animation to ALL selected objects, rotating in sequence one at a time.
Now you can skip the animation range creating stage and skip right to skinning. Yay!
![]()
Just drag the script in to the viewport, and then you can find it under the "Animation Tools" section in customize user interface.
Use:
Go to your T pose frame. Select everything you want to animate. Click the macro button. Play the animation.
Tested on max 2016, should work fine on other versions.
粤公网安备:44030402005238号