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A WIP curve-controlled scripted sweep modifier. Both the Interpolation and Profile animation rollout UI items are not to be used yet and mostly work as placeholders for future options. But first I would like to solve the garbage collect issues that can result in system exception and max crash in the long run. Now it's more of a proof of concept than anything else.
这是一个简单又强大的工具,只需点击一下就可以烘焙出整个场景动画。
这个脚本可以轻松的bake完成一个复杂场景的动画,包括各种对象,控制器和角色动画,并可以设置它输出到你最喜欢的游戏引擎里。This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine.
It works on any kind of object with any kind of animation controller!
新螺旋线,它不像默认的普通螺旋线,它默认只有4个顶点,方便曲线调节,如果有需要,也可以调节参数,生成更多的顶点。
如下图对比,左边是默认的MAX螺旋线,右边是新螺旋线。
Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.
创建各种样式的箭头。Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.
或许,这是个然并卵的功能,用来一键生成三个正交的圆形线条。This plugin creates a new Spline primitive called "Orb". It can be used to quickly create orb controls for use in rigging, for example.