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本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
这个工具用来合并VR的光子图,如果同一场景有多角度相机渲染,或是动画渲染的话,合并光子图就比较重要。可以把多个不同角度的光子图合并成一个总文件。
This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0.
The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.
这个工具用来管理你的材质库,每个库都可以用一个文件夹来存放,可以快速读取材质库,也可以合并不同的材质库。使用前,先设置个材质路径。this script is intended to ease material library maintenance. you can add materials to the library and write commetns for them. you have a folder structure on your HDD, which represents material categories, and you have one file per material. so you can change structure and move materials by working with folders and files. so you need to define a working path in the code.
此脚本将合并同名材质的物体,将其转换为可编辑网格,优化几何体并将其重命名为其材质名。
如果您选择大量的对象(5k+),则可能需要一些时间。
将包含有材质信息的.3ds或其他格式导入/合并文件时,特别有用。MAX2012以上测试可用,按理MAX2010+即可用。This script condense objects with the same material, convert them into Editable Meshes, optimize the geometry and rename it as its material. If you select a large number of objects (+5k) it can take some time but it is crash-proof (so far).
变换工具 - Transformer,常用的几个工具集:含有变换操作,归零,拷贝粘贴物体,拷贝粘贴材质,保存、合并、导入物体。相机管理,渲染管理,视图管理等小工具。