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本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
这个工具用来合并VR的光子图,如果同一场景有多角度相机渲染,或是动画渲染的话,合并光子图就比较重要。可以把多个不同角度的光子图合并成一个总文件。
This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0.
The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.
非常方便的渲染助手,用来进行批量的MAX文件渲染,不是批量相机渲染。是多文件渲染。
render multiple max files very easy with this script.
本工具是用来生成顶点贴图用的,Vertex color,以用来增强模型的立体感。比如树木,山体等细节较多的表面。
Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
Simulation Wind in MultiScatter.使用MultiScatter模拟风吹草动的效果。首先,你的MAX中要安装有MultiScatter插件,然后,通过本工具,拾取你的草物体,即可让它摇摆起来。
This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
这个工具在调材质参数的时候,将彻底解放双手,提高工作效率。
一、 "镜面反射和模糊反射的功能: 1-可支持多物体的vray、vrayOverrideMtl、VRayMtlWrapper材质,
2-不支持单个或者多个Multimaterial材质循环 3-对单个的Multimaterial材质可以选择一个或者多个面来调节材质
二 、镜面包含多维材质循环和模糊包含多维材质循环的功能:支持所有物体的Vray、VRayMtlWrapper、Multimaterial、VRayMtlWrapper材质属性循环
关闭渲染后,只是此物体渲染属性被关闭,其它的属性不变,如发光、被反射、折射等