Deformed Edges v1.1

免费
原作者: Branko Živković,由 Edit发布
3DMAX
7748人感兴趣
立即添加
功能介绍 相关
举报 收藏
本工具由开发者Edit 发布提供,与本站无关。本站所有工具功能开发、维护、升级由开发者负责,售出盈利归开发者。若使用中遇到问题,请在评论区留言,或向网站客服寻求帮助。

【简介】:边缘细化/模型导角做旧 - Deformed Edges v1.1,用来制作边缘细化/模型导角做旧,快速修改,细化POLY物体的边角,模拟制作损坏、破旧的墙体等模型。


【注意】:这个是英文版,这里有中文版:http://tk.v5cg.com/tools/46.html


Additional Info: 

With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.


尊敬的游客,告诉您一个秘密,这里隐藏了1张非常重要的演示图,需要您登录后才可见。


Follow these five step:

  • 1. Select your model (the conditions are: model must be converted
    as Editable Poly object with none modifiers assigned).

  • 2. Manually select edges or you can use the button
    *Select Contour Edges* which will select all edges
    with the given minimum and maximum angle between
    two faces who share same edge.

  • 3. When the edges are selected press *Analize Topology*
    button to recive some inportant pararametars for
    precalculation process.

  • 4. I suggest to use default settings for the first deformation
    process by pressind *Defor Selected Edges* Button.
    Then activate *Interactive mode* which will allow you to have
    direct feedback of any changes on your model.

  • 5. You can also use *Peview UNS* (use NURMS Subdivision)
    with display iterations, or remove all changes on model
    topology (*Revert Object Topology*).


N O T E: 

If your object has a large polygon count
(high poly model) then do not recommend that you
use *Interactive mode* or if you do choose to use this mode
in the previously described conditions then try to
increase or decrease spinner value only by one.
Take a look very nice presentation of this tool by Chandan Kumar on cg.tutsplus.com http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to...


Version Requirement: max2010 +

This script is written and tested on 3dsMax 2011 x64
and 3dsMax 2012 x64, but it may work in older version.


Credits:
Denis Trofimov (Denis T) for his great input
regarding optimization of code.

You can put a comment on CGTalk Forum where you can see also
making of *Deformed Edges* script. Follow this link:
http://forums.cgsociety.org/showthread.php?f=98&t=1048132


Recent tests with version 1.0


Version 1.1 New Features:
- now you can use BEVEL operation to create a stitches
NOTE: To disable bevel option just set *Bevel Height* value to ZERO.
- added Preview Checker Map options for cheking the model UV's.

简介

边缘细化/模型导角做旧,快速修改,细化POLY物体的边角,模拟制作损坏、破旧的墙体等模型。With this tool user can deform selected edges of Editable Poly objects. This will give your model a more natural look with raw edges. For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.

发布时间: 2016-10-08 17:24:18

最后更新日期: 2016-10-08 22:00:00

开发者信息

Edit
建筑设计,室内设计,3D动画
2481 1390 139
打赏开发者 已有 15人打赏过

开发者Edit推荐您下载CG工具箱!

立即查看,已经有0人下载过!

工具标签

推荐工具

请先将工具分享到您的微博,QQ空间等,再抢红包