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I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script.
It will add an animation to ALL selected objects, rotating in sequence one at a time.
Now you can skip the animation range creating stage and skip right to skinning. Yay!
This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
该工具主要用于max的skin蒙皮,简化笔刷工具的使用,以及权重值位数的四舍五入优化,将一个骨骼对于控制点的权重值转移到其他骨骼上,统计蒙皮骨骼,复制封套能功能。