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This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).
This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
该工具用来把顶点位置的XYZ,转换成顶点色的RGB。
This script can convert vertex position XYZ to vertexcolor RGB.
useful with 3d texture map UV or some.