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本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
本工具是用来生成顶点贴图用的,Vertex color,以用来增强模型的立体感。比如树木,山体等细节较多的表面。
Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
矩阵六边形,可以调整长、宽、和每一片大小半径,可以使用贴图来控制每一片的大小。还可以制作动画效果。Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.
该工具用来把顶点位置的XYZ,转换成顶点色的RGB。
This script can convert vertex position XYZ to vertexcolor RGB.
useful with 3d texture map UV or some.
纹理类画笔主要用于快速绘制画面中的细节表现,如皮纹、石纹、金属纹、建筑纹理等等,除了在绘画中产生作用之外,纹理画笔还可以结合到3d动画制作和游戏制作等流程中,用于快速绘制纹理贴图,极为高效便利。