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重建 MESH,重布线。A bridge from 3ds max to instant meshes. Without leaving max interface, it exports, remeshes and imports the remeshed object back based on the parameters in the dialog.
本工具对于普通用户没有什么意义,供开发者用。本工具用来生成宏脚本,比如,将你的.MS或.MSE文件,生成一个宏执行。Most MAXScripts are available in .ms format and if there is a .mcr file included, it often requires rigid path structure to work. This little script creates macroscripts to run .ms or .mse files, the files themselves can be placed basically anywhere and you can define how they show in the interface.
这个工具可以为POLY的物体元素,随机指定不同的材质ID。this script sets random material IDs to poly elements
In short, this is a projection mapping tool.
分块渲染工具。This script allows you to breathe some life into your scene without a lengthy rendering process.
Divide your scene into groups of objects and then use the script to batch render them and automatically apply camera projection mapping onto the original geometry (or 2D sprites).
Isolate Selection with "Layers"..
Bind LI_Isolate to "Alt+Q" and LI_Back to "Q" or whatever suits you best.
Has its limits compared to the original, deleting or attaching objects will result in everything beeing unhided.
矩阵六边形,可以调整长、宽、和每一片大小半径,可以使用贴图来控制每一片的大小。还可以制作动画效果。Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.
这是一个二给图形线条的创建,方便用来制作皮带轮子图形,以及辅助动画。创建的线条,可以直接打可渲染显示,制作滑轮履带的路径动画。
Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.