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这个工具用来生成模型的置换效果,可以将一个物体的形状,叠加到另一个物体上。类似包裹效果,但是,它不是基于黑白位图来生成置换,而是基于真实模型的形体来生成置换的。
pX 3D Displacer scripted plugin Utility.
Instead of using grayscale maps, this tool works doing directly modifications to an Editable_Poly vertexes using any geometric object as displacer effector.
这个工具可以为POLY的物体元素,随机指定不同的材质ID。this script sets random material IDs to poly elements
这个工具,帮助你把高版本的材质库转换成低版本的材质库文件。This tool will convert Material Library file (*.mat) which is created in latest version of 3ds max to previous version。版本要求:max2011 - max2020
这个工具用来合并VR的光子图,如果同一场景有多角度相机渲染,或是动画渲染的话,合并光子图就比较重要。可以把多个不同角度的光子图合并成一个总文件。
This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0.
The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.
规则矩阵 - 规则阵列工具,这个工具用来生成规则的阵列效果,可以设置横向纵向的数量和间距。比如用来摆放汽车,摆放砖块,屋顶瓦片等。this script fills a closed curve or poly object with clones which are placed on the grid. additionally you can orient clones to be parallel to the ground and looking upwards (the main goal for this featute was - making tiles on roofs)
这个工具模拟笔刷效果,将选中的模型,刷走,跟扫地一样。本工具没有界面,运行后直接在场景中出现红色圈圈和一条直线
红色圈圈是刷子的范围。按住Shift键,在视图中左右滑动,调整大小,鼠标不要点击,只是左右滑动!
红色直线是强度,线越长,强度越大。按住Ctrl键,在视图中左右滑动,调整长度,鼠标不要点击,只是左右滑动!
只针对选中的物体有效。with this script you can move a bunch of objects at once, using your mouse like a brush. works only for X and Y axs.
这个工具用来管理你的材质库,每个库都可以用一个文件夹来存放,可以快速读取材质库,也可以合并不同的材质库。使用前,先设置个材质路径。this script is intended to ease material library maintenance. you can add materials to the library and write commetns for them. you have a folder structure on your HDD, which represents material categories, and you have one file per material. so you can change structure and move materials by working with folders and files. so you need to define a working path in the code.
这个工具主要用来将选中的模型,保存出去,不会带有其它材质和环境等其它东西。干净保存!
This is simple script to save clean selected without other materials, environment.