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This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
3dmax自动保存为低版本;可以指定低几个版本;最多支持降低3个版本;MAX2010以上版本有效;设置为快捷键。



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