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资源收集器 - AssetCollector,帮助快速整理收集场景资源素材,比默认MAX的资源整理要快的多的多。一键更新所有资源路径,或去除路径。方便~
来自几年前比较有名的疯狂MAX脚本,删掉它自身的树库(太旧了)。
可以用来种VR代理树 车 人等,max物体也可以种植的。
有路径模式,笔刷模式,修改模式。
本功能自maxsiyatools工具提取。
更多功能请移步到
http://tk.v5cg.com/tools/751.html
这是一个二给图形线条的创建,方便用来制作皮带轮子图形,以及辅助动画。创建的线条,可以直接打可渲染显示,制作滑轮履带的路径动画。
Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.
车轮旋转动画制作,适用于关键帧动画和路径约束对象。 不需要使用帮助hepler物体。 插件用来计算物体的方向和旋转。Works both with keyframe animation and path-constrained objects. Doesn't need helper objects. Both the direction and rotation of the object is calculated.
这个工具用来管理你的材质库,每个库都可以用一个文件夹来存放,可以快速读取材质库,也可以合并不同的材质库。使用前,先设置个材质路径。this script is intended to ease material library maintenance. you can add materials to the library and write commetns for them. you have a folder structure on your HDD, which represents material categories, and you have one file per material. so you can change structure and move materials by working with folders and files. so you need to define a working path in the code.