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This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.

Edit Francis Bouthillier 2016-10-08 16:08:45

雀斑、渲染、底色等PS笔刷

Simin 未知 2021-03-19 17:58:48
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