关于“ MS ” 的搜索结果有 4页,共有 38 个结果
软件:
3DMAXMayaPhotoshopSketchUpC4DBodyPaint3DUnity3DCAD其他软件
功能:
InitialSettings 初始设置StoryBoard 故事板Layout 布局Design 设计Modeling 模型Shader/Textures 材质纹理Camera 相机SetDressing 布景Light 灯光Rigging 绑定Animation 动画CFX 角色特效VFX 特效FinalSetting 最终设置与优化Render/Output 渲染输出Cut 剪辑Compositing 合成AuxiliaryFunctions 辅助功能Other 其它
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筛选工具
一键生成钻石,参数独立控制,数量,不规则数,切割面数等,生成不同规格的钻石模型
Tools 3DMAX 2016-04-30 01:10:36
模板模型生成器,把做好的模型,生成原始模型物体,可以当成模板来用,每次拖出来就是成品模型。生成的文件是以.MS来保存的,该功能还可以用来做不同版本之间的模型转换。
imtufucg 3DMAX 2016-06-19 21:22:00
ms转mse 凑合用把...
fastcg 3DMAX 2017-02-19 02:13:41
3ds max 默认打开版本设置及图标修复(目前只修复max ms mse mcr)
ghoulrobert 3DMAX 2016-12-02 14:51:52
A WIP curve-controlled scripted sweep modifier. Both the Interpolation and Profile animation rollout UI items are not to be used yet and mostly work as placeholders for future options. But first I would like to solve the garbage collect issues that can result in system exception and max crash in the long run. Now it's more of a proof of concept than anything else.
Tools 3DMAX 2016-09-20 16:22:04
本工具对于普通用户没有什么意义,供开发者用。本工具用来生成宏脚本,比如,将你的.MS或.MSE文件,生成一个宏执行。Most MAXScripts are available in .ms format and if there is a .mcr file included, it often requires rigid path structure to work. This little script creates macroscripts to run .ms or .mse files, the files themselves can be placed basically anywhere and you can define how they show in the interface.
Edit 3DMAX 2016-10-09 21:02:37
本工具用来快速合并多张不同的HDRI贴图,或多张不同的位置,合并成一个VR多重材质 Vray MultiSubTex。Here's a simple utility to automate loading a folder of bitmaps into the vray multi sub tex map. At the minute you choose a slot in your material editor (old type is the only one I've checked and use) and then run this script. A window will appear letting you set options for mirroring and rotating textures at set degrees so it should work nicely for tiles and floor beams.
Edit 3DMAX 2016-09-30 22:24:47
FragNoiser
免费
This tool is for adding details for your fractured model's internal faces , cracks and so on. It offers a built in solution for doing so without the need of external plugins by using 3ds max default modifiers in a clever and systematic way.
Edit 3DMAX 2016-10-13 15:12:25
笔刷克隆工具,将选择的物体进行笔刷绘制克隆,画到哪生成到哪。方便用来摆场景物体。the purpose of this script is to place objects by painting with mouse. like advanced painter, but advanced painter uses max's paint interface which is somewhat slow on complex models. my script paints objects over the active grid. after you place objects, you can put them down to ground, apply random transforms, apply random materials (all these things with other scripts). so you can quickly make landscapes.
Edit 3DMAX 2017-03-01 12:28:50
这个工具用来将简单粒子的运动轨迹,生成线条。this script creates spline (splines) from simple particle systems (except particle flow system)
Edit 3DMAX 2017-03-03 10:34:29